Maneuver Builder
Result
ASP Cost:
Execution Time:
Interruptibility:
Formula:
Outcome:
Techniques & Abilities
Light Control (Mastered 3)
Special Abilities
Level 1 – Create Light
The basic creation of Elemental Light from oneself.
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 2 – Add Flash
Adds a blinding flash.
- ASP Cost: 35
- Exec Time: —
- Interrupt: —
Level 29 – Lightspeed
Travel at FTL speeds.
- ASP Cost: 800
- Exec Time: 0
- Interrupt: —
Maneuver Templates
Water Control (Mastered 1)
Special Abilities
Level 1 – Create Water
The basic creation of Elemental Water.
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Maneuver Templates
Plasma Control (Mastered 1)
Special Abilities
Level 1 – Create Plasma
The basic creation of Elemental Plasma
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Electricity Control (Mastered 1)
Special Abilities
Level 1 – Create Electricity
The basic creation of Elemental Electricity
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Fire Control (Mastered 1)
Special Abilities
Level 1 – Create Fire
The basic creation of Elemental Fire
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Shadow Control (Mastered 1)
Special Abilities
Level 1 – Create Shadow
The basic creation of Elemental Shadow
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Acid Control (Mastered 1)
Special Abilities
Level 1 – Create Acid
The basic creation of Elemental Acid
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Vacuum Control (Mastered 1)
Special Abilities
Level 1 – Create Vacuum
The basic creation of Elemental Vacuum
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Radiation Control (Mastered 1)
Special Abilities
Level 1 – Create Radiation
The basic creation of Elemental Radiation
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Ice Control (Mastered 1)
Special Abilities
Level 1 – Create Ice
The basic creation of Elemental Ice
- ASP Cost: 1
- Exec Time: —
- Interrupt: —
Maneuver Templates
Holy Control (Mastered 0)
Special Abilities
Maneuver Templates
Unholy Control (Mastered 0)
Special Abilities
Maneuver Templates
Sotanic Control (Mastered 0)
Special Abilities
Maneuver Templates
Time Control (Mastered 0)
Special Abilities
Maneuver Templates
Life Control (Mastered 0)
Special Abilities
Maneuver Templates
Ether Control (Mastered 0)
Special Abilities
Maneuver Templates
Energy Control (Mastered 0)
Special Abilities
Maneuver Templates
Matter Control (Mastered 0)
Special Abilities
Maneuver Templates
Fundamentals (Mastered 6)
Special Abilities
Level 1 – Block
Hold your arms up in front of yourself
- ASP Cost: 15
- Exec Time: —
- Interrupt: —
Level 1 – Dash
Basic travel across the map, but as fast as you care to.
- ASP Cost: —
- Exec Time: + ((Travelft / 5)*Speed)/(2+((ASPInvest-2*(Travelft/5))/100))
- Interrupt: —
Level 1 – Grip
Hold onto a handle with your hand
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 1 – Run
Basic travel across the map, but faster.
- ASP Cost: 2
- Exec Time: + (Travelft/10) * Speed
- Interrupt: —
Level 1 – Swing
Swing a Weapon
- ASP Cost: 14
- Exec Time: Speed * 1.5
- Interrupt: 2
Level 1 – Walk
Basic travel across the map.
- ASP Cost: 1
- Exec Time: + (Travelft/5) * Speed
- Interrupt: —
Maneuver Templates
Travel
Relocate yourself from one place to another.
Requirements: None
Untrained Block
Hide behind your nothing!
Requirements: None
Untrained Weapon Attack
Hit the thing with the thing
Requirements: None
Weapons Proficiency: Swords (Mastered 21)
Special Abilities
Level 1 – Diagonal Slash
Slash Diagonally with the weapon
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 1 – Horizontal Block
Hold the blade horizontally to block overhead or high attacks.
- ASP Cost: —
- Exec Time: 4*Reflex
- Interrupt: —
Level 1 – Horizontal Slash
A wide horizontal slash aimed at the midsection.
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 1 – One-Handed Grip
Grip the sword with one hand. Faster swings at the cost of power.
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 1 – Two-Handed Grip
Grip the sword with both hands for more power and stability.
- ASP Cost: —
- Exec Time: +0.5 * Speed
- Interrupt: —
Level 2 – Vertical Block
Position the sword vertically to parry side (horizontal) attacks.
- ASP Cost: —
- Exec Time: 4*Reflex
- Interrupt: —
Level 2 – Vertical Slash
A powerful downward vertical chop with the sword.
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 3 – Diagonal Slash
A diagonal slash from shoulder to opposite side, combining speed and power.
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 3 – Lunge
A quick forward step to extend reach during an attack.
- ASP Cost: 5
- Exec Time: —
- Interrupt: —
Level 4 – Edge Alignment
Passive training to align the blade edge properly on strikes. (Enables advanced Grips)
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 4 – Refined One-Handed Grip
Advanced one-hand grip focusing on precision and control.
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 4 – Refined Two-Handed Grip
Advanced two-hand grip for superior edge alignment and accuracy.
- ASP Cost: —
- Exec Time: +0.5 * Speed
- Interrupt: —
Level 5 – Distance Management
Passive training to control spacing and reach in combat. (Enables advanced Swings)
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 5 – Thrust
A straight thrusting attack with the sword point, using expert distance judgment.
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 6 – Angled Parry
A deflecting parry that redirects an incoming blow at an angle.
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 6 – Awareness
Passive training for heightened awareness of attacks. (Enables advanced Blocks)
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 6 – Intercepting Block
An anticipatory block that intercepts the attack early in its swing.
- ASP Cost: —
- Exec Time: —
- Interrupt: —
Level 7 – Draw Cut
A cutting attack that drags the blade across the target to induce bleeding.
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 7 – Pommel Strike
A close-range strike with the sword’s pommel to stun an opponent.
- ASP Cost: 15
- Exec Time: Speed
- Interrupt: 1
Level 8 – Feint
A deceptive fake swing to mislead the opponent, making the real attack more accurate.
- ASP Cost: 5
- Exec Time: +0.5 * Speed
- Interrupt: —
Level 9 – Disarm
An attempt to knock the opponent’s weapon out of their hand instead of dealing damage.
- ASP Cost: 10
- Exec Time: +0.5 * Speed
- Interrupt: —
Maneuver Templates
Sword Attack
A Basic Attack Template for Swords.
Requirements: None
Sword Block
A Block with a Sword
Requirements: None