Guardians & Demons Maneuver Assembly

Player: josedawg | Character: Testing Character | Race: Guardian — Subrace: Mammalian

Stats

Diminishables

Attributes

Index: 1.25
Index: 8.5

Percentiles

Maneuver Builder

Techniques & Abilities

Light Control (Mastered 3)

Special Abilities

Level 1 – Create Light

The basic creation of Elemental Light from oneself.

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 2 – Add Flash

Adds a blinding flash.

  • ASP Cost: 35
  • Exec Time: —
  • Interrupt: —
Level 29 – Lightspeed

Travel at FTL speeds.

  • ASP Cost: 800
  • Exec Time: 0
  • Interrupt: —

Maneuver Templates

Water Control (Mastered 1)

Special Abilities

Level 1 – Create Water

The basic creation of Elemental Water.

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Plasma Control (Mastered 1)

Special Abilities

Level 1 – Create Plasma

The basic creation of Elemental Plasma

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Electricity Control (Mastered 1)

Special Abilities

Level 1 – Create Electricity

The basic creation of Elemental Electricity

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Fire Control (Mastered 1)

Special Abilities

Level 1 – Create Fire

The basic creation of Elemental Fire

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Shadow Control (Mastered 1)

Special Abilities

Level 1 – Create Shadow

The basic creation of Elemental Shadow

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Acid Control (Mastered 1)

Special Abilities

Level 1 – Create Acid

The basic creation of Elemental Acid

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Vacuum Control (Mastered 1)

Special Abilities

Level 1 – Create Vacuum

The basic creation of Elemental Vacuum

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Radiation Control (Mastered 1)

Special Abilities

Level 1 – Create Radiation

The basic creation of Elemental Radiation

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Ice Control (Mastered 1)

Special Abilities

Level 1 – Create Ice

The basic creation of Elemental Ice

  • ASP Cost: 1
  • Exec Time: —
  • Interrupt: —

Maneuver Templates

Holy Control (Mastered 0)

Special Abilities

Maneuver Templates

Unholy Control (Mastered 0)

Special Abilities

Maneuver Templates

Sotanic Control (Mastered 0)

Special Abilities

Maneuver Templates

Time Control (Mastered 0)

Special Abilities

Maneuver Templates

Life Control (Mastered 0)

Special Abilities

Maneuver Templates

Ether Control (Mastered 0)

Special Abilities

Maneuver Templates

Energy Control (Mastered 0)

Special Abilities

Maneuver Templates

Matter Control (Mastered 0)

Special Abilities

Maneuver Templates

Fundamentals (Mastered 6)

Special Abilities

Level 1 – Block

Hold your arms up in front of yourself

  • ASP Cost: 15
  • Exec Time: —
  • Interrupt: —
Level 1 – Dash

Basic travel across the map, but as fast as you care to.

  • ASP Cost: —
  • Exec Time: + ((Travelft / 5)*Speed)/(2+((ASPInvest-2*(Travelft/5))/100))
  • Interrupt: —
Level 1 – Grip

Hold onto a handle with your hand

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 1 – Run

Basic travel across the map, but faster.

  • ASP Cost: 2
  • Exec Time: + (Travelft/10) * Speed
  • Interrupt: —
Level 1 – Swing

Swing a Weapon

  • ASP Cost: 14
  • Exec Time: Speed * 1.5
  • Interrupt: 2
Level 1 – Walk

Basic travel across the map.

  • ASP Cost: 1
  • Exec Time: + (Travelft/5) * Speed
  • Interrupt: —

Maneuver Templates

Travel

Relocate yourself from one place to another.

Requirements: None

Untrained Block

Hide behind your nothing!

Requirements: None

Untrained Weapon Attack

Hit the thing with the thing

Requirements: None

Weapons Proficiency: Swords (Mastered 21)

Special Abilities

Level 1 – Diagonal Slash

Slash Diagonally with the weapon

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 1 – Horizontal Block

Hold the blade horizontally to block overhead or high attacks.

  • ASP Cost: —
  • Exec Time: 4*Reflex
  • Interrupt: —
Level 1 – Horizontal Slash

A wide horizontal slash aimed at the midsection.

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 1 – One-Handed Grip

Grip the sword with one hand. Faster swings at the cost of power.

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 1 – Two-Handed Grip

Grip the sword with both hands for more power and stability.

  • ASP Cost: —
  • Exec Time: +0.5 * Speed
  • Interrupt: —
Level 2 – Vertical Block

Position the sword vertically to parry side (horizontal) attacks.

  • ASP Cost: —
  • Exec Time: 4*Reflex
  • Interrupt: —
Level 2 – Vertical Slash

A powerful downward vertical chop with the sword.

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 3 – Diagonal Slash

A diagonal slash from shoulder to opposite side, combining speed and power.

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 3 – Lunge

A quick forward step to extend reach during an attack.

  • ASP Cost: 5
  • Exec Time: —
  • Interrupt: —
Level 4 – Edge Alignment

Passive training to align the blade edge properly on strikes. (Enables advanced Grips)

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 4 – Refined One-Handed Grip

Advanced one-hand grip focusing on precision and control.

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 4 – Refined Two-Handed Grip

Advanced two-hand grip for superior edge alignment and accuracy.

  • ASP Cost: —
  • Exec Time: +0.5 * Speed
  • Interrupt: —
Level 5 – Distance Management

Passive training to control spacing and reach in combat. (Enables advanced Swings)

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 5 – Thrust

A straight thrusting attack with the sword point, using expert distance judgment.

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 6 – Angled Parry

A deflecting parry that redirects an incoming blow at an angle.

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 6 – Awareness

Passive training for heightened awareness of attacks. (Enables advanced Blocks)

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 6 – Intercepting Block

An anticipatory block that intercepts the attack early in its swing.

  • ASP Cost: —
  • Exec Time: —
  • Interrupt: —
Level 7 – Draw Cut

A cutting attack that drags the blade across the target to induce bleeding.

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 7 – Pommel Strike

A close-range strike with the sword’s pommel to stun an opponent.

  • ASP Cost: 15
  • Exec Time: Speed
  • Interrupt: 1
Level 8 – Feint

A deceptive fake swing to mislead the opponent, making the real attack more accurate.

  • ASP Cost: 5
  • Exec Time: +0.5 * Speed
  • Interrupt: —
Level 9 – Disarm

An attempt to knock the opponent’s weapon out of their hand instead of dealing damage.

  • ASP Cost: 10
  • Exec Time: +0.5 * Speed
  • Interrupt: —

Maneuver Templates

Sword Attack

A Basic Attack Template for Swords.

Requirements: None

Sword Block

A Block with a Sword

Requirements: None

Inventory

Benatar Sword (Weapon: Sword)

A curved short sword with a great guitar player.

Generic Sword (Weapon: Sword)

A sword made of cheap, ambiguously identified materials.

Generic Armor (Armor)

Armor made of cheap materials.

Generic Bracer (Armor)

Bracers made of cheap materials.